Despite the fact that the game takes place in real-time, life in the city is subject to a certain daily routine. Everyone works during working hours, and everyone rests and socializes in the evening. This rhythm creates pseudo-turn-based activities, which allows you to better keep things under control, since you don't have to do "everything at once." Along with the characters in the game, the player deals with economics during the day, then with planning and social life in the evening.
Characters wake up at 7 am. They have an hour to eat breakfast and chat a bit. At 8 a.m. the bell strikes - it's time for morning service in the temple, where everyone restores the parameter of Piety.
Morning service is also a time when one of the player's lords can give an inspirational speech to the congregation to influence people's beliefs (if, of course, the player assigns them such a task).
At 9, the workday begins. Farmers go to weed the beds, miners go to the mines, foresters and herbalists go to the forest, artisans go to the storehouse to get resources, which are then taken to the workshops and get to work, and executioners start looking for criminals to punish them. You get the idea.
Here the player has different management tasks: constructing buildings, producing goods, assigning workers and soldiers. Alongside this, they’ll also have to give tasks to their aristocrats. Each of them can manage one building. Also, they can be assigned to train fighters, study books, teach, or issue global edicts.
In addition, guests and news from the global map arrive at 11am. Players will have time to pay attention and assign tasks to troops & envoys in the outside world.
At 6 pm, the workday ends - the workers take the goods produced and the resources extracted, and take them to get paid. After that, they have a free evening. They can go to the tavern, drink beer and play dice. They can visit the central square to discuss rumors, or they can go to the market and buy food, medicine, and weapons.
In the evening this is the time when the Holy Caravan, migrants and aristocratic guests from the neighboring kingdoms, will arrive. This is a time for the player to plan the next day: to change wages, regulate the local market, outline construction projects and plans for the production of goods. Of course, it’s also a time for players to trade with the Holy Caravan itself.
Aristocrats also drink beer in the evening (which relieves production fatigue and increases sociability, but makes the character more conflicted and less moral), play music and talk amongst themselves, so the evening is a perfect time to intrigue with guests.
As darkness falls, it's a time of dark business from the town’s underbelly. Criminals take to the streets to plan robberies and attack passersby. Of course, they can be countered by player-appointed patrols. As for the lords, it is a time for sinful deeds: visiting a lover, or even attempting murder. Not even lords are above despicable acts.
Eventually, around 2 am, the lights go out and the town falls asleep, ready to begin again tomorrow.